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Expert Systems: Principles And Programming, Fourth Edition.pdf

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Greetings all, and welcome to the fourth vlog in our series on the history of Magic 2013! I’ll be here with over the next few weeks to share some insights into the history of Magic 2013, some of the exciting card design philosophy that went into the creation of the set, and a few explanations of the gameplay systems and mechanics. If you’ve followed our entire series, you’ll recognize some of the concepts I’ve already discussed, but there will also be some new areas of interest to both those who have only casually followed the series up to this point, as well as those who are new to Magic and had never seen our three previous vlogs before, so I look forward to hearing your comments and suggestions as to how I can improve the series!

Over the next few weeks, I’ll cover a wide range of topics, many of which I have already covered in previous articles on the subject. You can check out the previous vlogs I’ve made covering various topics, such as the design process and the evolution of the Planeswalkers in Magic 2013, as well as explaining the differences between Magic 2013 and Magic 2014.

Today, I begin a longer series of articles on the behind-the-scenes philosophy behind how Magic 2013 was developed. To familiarize you with our process of building Magic sets, I’ve divided this series into two parts;

This is the first in our series of articles designed to give you a general, behind-the-scenes understanding of how cards and cards are made in Magic – the philosophy and design process behind Magic cards and sets.

This is the second in our series of articles designed to